Planet Prospector

Company

Cornerstone Bank

Roles

  • UX Designer
  • Artist

Team size

4

Duration

0000

Platform

Mobile

Genre

Resource management

Problem

Lacking younger consumers

Planet Prospector is a financial tool and prototype game used to educate 18-24 year olds about banking services.


I designed captivating backgrounds and intuitive UI elements for the financial education tool Planet Prospector, collaborating with a team of six to expand the bank’s young adult clientele through comprehensive investment strategies and money management principles.

Client Goals

  • Demystify banking to younger consumers in the 18 - 24 age bracket
  • Inform consumers of the services offered

Research

Research text

Needs, wants, desires if they have them

Needs

  • Needs

Wants

  • Wants

Desires

  • Desires

+ Research

+ Pitching

+ Cross-functional Collaboration

Skills inventory:

Team Goals

  • Teach consumers about investing and managing their money.

Game Design

Brainstorming

Brainstorming text

Solution

⭐️ An idle resource management game that offers a unique set of bank services that allow the player to discover and see how they could benefit from them in a virtual space

Gameplay

Gameplay described

+ Problem Solving

+ Game Design

+ Playtesting

Inventory:

UX Design

New Paragraph

Specific part 1

Goal: if you have one


Design text

Inventory:

UI Design

Accessibility

More design text

Specific part 2

Inventory:

Wireframing

Lo-fi Mockups

Hi-fi Mockups

Launch