Planet Prospector

UX Designer

Artist

Planet Prospector is a prototype game to educate 18-24 year olds about banking services. We developed an idle game that offers a unique set of bank services that allows the player to discover and see how they could benefit from them in a virtual space.


I designed captivating backgrounds and intuitive UI elements for the financial education tool Planet Prospector, collaborating with a team of six to expand the bank’s young adult clientele through comprehensive investment strategies and money management principles.

team size: 4

mobile

resource management

Details

Client: Cornerstone Bank

Client Goals

  • Demystify banking to younger consumers in the 18 - 24 age bracket
  • Inform consumers of the services offered

The Problem

Lacking younger consumers

Research

• Research about the company we did or were given

Team Goals

Teach consumers about investing and managing their money.

Design

  • Brainstorming
  • Solution: a resource management game

Gameplay

  • Gameplay

Wireframes

Wireframes

Mockups

Mockups

Launch

• Finalized project 

Client feedback

• Client feedback/impact

Reflection/thoughts

• Thoughts on the project